求VS得贪吃蛇源代码!谢谢大神 还有个问题在VS中写#include应输入预处理器指令
// Snake.cpp
#include windows.h
#include tchar.h
#include atlimage.h
#include deque
using namespace std;
#include Mmsystem.h
#pragma comment( lib,"winmm.lib" )
const UINT MAX_LOADSTRING = 40;
TCHAR szTitle[MAX_LOADSTRING] = "贪吃蛇 js简化版1.1";
TCHAR szWindowClass[MAX_LOADSTRING] = "Snake";
ATOM MyRegisterClass(HINSTANCE hInstance);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
const UINT BMP_WIDTH = 600;
const UINT BMP_HEGITH = 600;
HWND g_hWnd;
HDC g_hDC;
HDC g_hBufDC;
HBITMAP g_hBufBmp;
CImage g_Bg; //背景图
CImage g_Snake; //蛇图
CImage g_Food; //食物图
CImage g_Head; //蛇头图
CImage g_Rear; //蛇尾图
CImage g_Shibai; //死亡图
dequePOINT g_SnakeDeque; //蛇位置队列
POINT g_FoodPos; //食物位置
int iSnakeDir; //蛇位置方向
enum DIR_ENUM { DIR_UP,DIR_DN,DIR_LT,DIR_RT }; //枚举4个方向
int iKey; //记录玩家按下的按键值
int iLife = 3; //三条生命
bool bIsDie = false; //是否死亡过
bool bAtc = false;
POINT ptHead;
void GameInit(); //游戏初始化
void GameFrame(); //游戏帧
void InputProcess(); //输入处理
void LogicProcess(); //逻辑处理
void WndDrawProcess(); //窗口图形绘制
//判断pt点是否在蛇身
bool IsInSnake( POINT pt )
{
for (UINT i=0;ig_SnakeDeque.size();i++)
{
if (g_SnakeDeque[i].x == pt.x g_SnakeDeque[i].y == pt.y)
{
return true;
}
}
return false;
}
//随机食物位置
void FoodRand()
{
do
{
g_FoodPos.x = rand()%20*30; //宽600,最多有20个30,随机一下
g_FoodPos.y = rand()%20*30;
} while (IsInSnake(g_FoodPos));
}
void GameInit()
{
g_hDC = GetDC(g_hWnd);
g_hBufDC = CreateCompatibleDC(g_hDC);
g_hBufBmp = CreateCompatibleBitmap(g_hDC,BMP_WIDTH,BMP_HEGITH);
SelectObject(g_hBufDC,g_hBufBmp);
ReleaseDC(g_hWnd,g_hDC);
g_Bg.Load("bg.png");
g_Snake.Load("snake.png");
g_Food.Load("food.png");
g_Head.Load("head.png");
g_Rear.Load("rear.png");
g_Shibai.Load("sbai.png");
POINT ptSnake = {300,300}; //定义蛇位置
g_SnakeDeque.push_back(ptSnake);//位置加入队列中
iSnakeDir = rand()%4; //随机蛇运动方向
mciSendString( "open bg.mp3 alias bgMusic",NULL,0,NULL ); //发送MIC命令:打开bgMusic.mp3文件,并命名为 bgMusic 记住这名字很重要
mciSendString( "play bgMusic from 0 repeat",NULL,0,NULL );//从0开始播放bgMusic,并重复播放 其他的命令还算有stop,pause等
//以此类推,先读取了吃到食物和死亡的音乐,在指定位置播放
mciSendString( "open eat.wav alias eatMusic",NULL,0,NULL ); //同上(能支持CD,MP3,wav,midi,avi等格式,不支持rm或rmvb或ogg等)
mciSendString( "open die.wav alias dieMusic",NULL,0,NULL ); //同上
srand( timeGetTime() ); //随机种子,使得每次随机不一样
FoodRand();
}
void GameFrame()
{
static int iStep = timeGetTime(); //速度限制一下
if( timeGetTime()-iStep 300 ) //300毫秒移动一次,想快点可以改,也可以作为难度递增,改小此值
{
iStep = timeGetTime();
InputProcess();
LogicProcess();
}
WndDrawProcess();
}
void InputProcess() //输入处理
{
//控制蛇运动
if( iKey == VK_UP ) //如果按下“上”键,其他按键可以自己改,VK_开头,如果是字母或数字按键,则对应ASCII码
{
if( iSnakeDir == DIR_LT || iSnakeDir == DIR_RT ) //若蛇正往左右走时才能改变
{
iSnakeDir = DIR_UP;
}
}
else if( iKey == VK_DOWN ) //以此类推
{
if( iSnakeDir == DIR_LT || iSnakeDir == DIR_RT )
{
iSnakeDir = DIR_DN;
}
}
else if( iKey == VK_LEFT )
{
if( iSnakeDir == DIR_UP || iSnakeDir == DIR_DN )
{
iSnakeDir = DIR_LT;
}
}
else if( iKey == VK_RIGHT )
{
if( iSnakeDir == DIR_UP || iSnakeDir == DIR_DN )
{
iSnakeDir = DIR_RT;
}
}
//蛇运动,其实蛇的运动就是蛇头根据方向往前走一步,而蛇尾去掉一步,
//如果转化为算法就是在队列前根据方向加入一个节点,去掉队列最后一个节点,好好理解,算法的重要性
ptHead = g_SnakeDeque.front(); //获取第一个节点
if( iSnakeDir == DIR_UP )
{
ptHead.y -= 30;
}
else if( iSnakeDir == DIR_DN )
{
ptHead.y += 30;
}
else if( iSnakeDir == DIR_LT )
{
ptHead.x -= 30;
}
else if( iSnakeDir == DIR_RT )
{
ptHead.x += 30;
}
}
void LogicProcess() //逻辑处理
{
//蛇出界了或者蛇吃到自己身体了,需要死掉
if( ptHead.x 0 || ptHead.x = 600 || ptHead.y 0 || ptHead.y = 600 || IsInSnake(ptHead) )
{
mciSendString( "play dieMusic from 0",NULL,0,NULL ); //播放死亡音乐
g_SnakeDeque.clear(); //全清
POINT ptSnake = {300,300}; //定义蛇的位置
g_SnakeDeque.push_back( ptSnake ); //放入蛇的节点中
iSnakeDir = rand()%4; //随机蛇运动方向
iLife--; //死亡,生命减1
if( iLife = 0 )
{
bIsDie = true;
g_hDC = GetDC(g_hWnd);
g_Shibai.Draw(g_hDC,0,0);
ReleaseDC(g_hWnd,g_hDC);
int ret = MessageBox(g_hWnd,"3次生命已用完 \n 是否重新开始程序!","提示",MB_OKCANCEL);
if (ret == IDOK)
{
FoodRand();
return;
}
DestroyWindow(g_hWnd); //摧毁关闭窗口
return;
}
}
else if( ptHead.x==g_FoodPos.x ptHead.y==g_FoodPos.y ) //蛇吃到食物
{
mciSendString( "play eatMusic from 0",NULL,0,NULL ); //播放吃到食物音乐
g_SnakeDeque.push_front( ptHead ); //新的位置加入蛇头,蛇头往前移动
//g_SnakeDeque.pop_back(); //和正常行走最大的不同
FoodRand(); //重新随机食物
}
else //无出界,无吃到自身,无吃到食物,正常行走
{
g_SnakeDeque.push_front( ptHead ); //新的位置加入蛇头,蛇头往前移动
g_SnakeDeque.pop_back(); //删除最后节点,蛇尾往前收
}
}
void WndDrawProcess() //绘图处理
{
RECT rc = {0,0,BMP_WIDTH,BMP_HEGITH};
FillRect(g_hBufDC,rc,(HBRUSH)GetStockObject(WHITE_BRUSH));
g_Bg.Draw(g_hBufDC,0,0);//绘制背景
g_hDC = GetDC(g_hWnd);
for( UINT i=0; ig_SnakeDeque.size(); i++ ) //遍历蛇的节点,绘画蛇的样子
{
if( i== 0 )
{
g_Head.Draw( g_hBufDC, g_SnakeDeque[i].x, g_SnakeDeque[i].y ); //绘画蛇头
}
else if( i == g_SnakeDeque.size()-1 )
{
g_Rear.Draw( g_hBufDC, g_SnakeDeque[i].x, g_SnakeDeque[i].y ); //绘画蛇尾
}
else
{
g_Snake.Draw( g_hBufDC, g_SnakeDeque[i].x, g_SnakeDeque[i].y ); //绘画蛇身,把蛇的样子画到指点位置节点上
}
}
//绘画食物
g_Food.Draw( g_hBufDC, g_FoodPos.x, g_FoodPos.y );
if (bIsDie)
{
iLife = 3;
bIsDie = false;
}
//绘画生命数
char sz[32] = {0};
for( int i=0; iiLife; i++ )
{
strcat_s( sz, " ★"); //根据生命数,加入红心
}
SetTextColor( g_hBufDC, RGB(255,0,0) );//设置字体颜色为红色
SetBkMode( g_hBufDC,TRANSPARENT ); //设置字体背景颜色为透明
TextOut( g_hBufDC,0,0,sz,strlen(sz)); //输出字体
BitBlt(g_hDC,0,0,BMP_WIDTH,BMP_HEGITH,g_hBufDC,0,0,SRCCOPY);
ReleaseDC(g_hWnd,g_hDC);
}
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE /*hPrevInstance*/,
LPTSTR /*lpCmdLine*/,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
int iW = 600+GetSystemMetrics(SM_CXFIXEDFRAME)*2;
int iH = 600+GetSystemMetrics(SM_CYFIXEDFRAME)*2+GetSystemMetrics(SM_CYCAPTION);
int iX = (GetSystemMetrics(SM_CXSCREEN)-iW)/2;
int iY = (GetSystemMetrics(SM_CYSCREEN)-iH)/2;
g_hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
iX, iY, iW, iH, NULL, NULL, hInstance, NULL);
if (!g_hWnd)
{
return FALSE;
}
GameInit();
ShowWindow(g_hWnd, nCmdShow);
UpdateWindow(g_hWnd);
ZeroMemory(msg,sizeof(MSG));
while (msg.message != WM_QUIT)
{
if (PeekMessage(msg, NULL, 0, 0,PM_REMOVE))
{
TranslateMessage(msg);
DispatchMessage(msg);
}
else if(!bAtc)
{
GameFrame();
}
else
{
::WaitMessage();
}
}
return (int) msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_SNAKE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(wcex);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_KILLFOCUS:
bAtc = true;
break;
case WM_SETFOCUS:
bAtc = false;
break;
case WM_KEYDOWN:
iKey = wParam; //玩家按下按键是捕获按键值
break;
case WM_DESTROY:
DeleteObject(g_hBufBmp);
DeleteDC(g_hBufDC);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
VisualStudio怎么用C语言进行图形编程啊
新建一个项目、选择win32项目,应用程序为windows程序,附加选项为空;在源代码目录中添加一个后缀为.c的源文件。接下来就可以写C代码了。
用c语言中通过调用windows的api函数,来显示窗口、菜单、滚动条、屏幕输出。
在《windows程序设计》一书中就有一个例子,显示一个标准的windows窗口,并在绘图区显示一个字符串。代码如下:
#includewindows.h
LRESULT CALLBACK WndProc (HWND,UINT,WPARAM,LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR szCmdLine,int iCmdShow)
{
static TCHAR szAppName[]=TEXT("HelloWin");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW||CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if(!RegisterClass(wndclass))
{
MessageBox(NULL,TEXT("This program requires Windows NT!"),szAppName,MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName,
TEXT("The Hello Program"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd,iCmdShow);
//UpdateWindow(hwnd);
while(GetMessage(msg,NULL,0,0))
{
TranslateMessage(msg);
DispatchMessage(msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch(message)
{
case WM_CREATE:
//PlaySound(TEXT("C:\\Windows Notify.wav"),NULL,SND_FILENAME|SND_ASYNC);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd,ps);
GetClientRect(hwnd,rect);
DrawText(hdc,TEXT("Hello, Windows 98!"),-1,rect, DT_SINGLELINE|DT_CENTER|DT_VCENTER);
EndPaint(hwnd,ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
复制到刚才的.c文件中即可以编译运行。
用C++编写的小游戏源代码
五子棋的代码:
#includeiostream
#includestdio.h
#includestdlib.h
#include time.h
using namespace std;
const int N=15; //15*15的棋盘
const char ChessBoardflag = ' '; //棋盘标志
const char flag1='o'; //玩家1或电脑的棋子标志
const char flag2='X'; //玩家2的棋子标志
typedef struct Coordinate //坐标类
{
int x; //代表行
int y; //代表列
}Coordinate;
class GoBang //五子棋类
{
public:
GoBang() //初始化
{
InitChessBoard();
}
void Play() //下棋
{
Coordinate Pos1; // 玩家1或电脑
Coordinate Pos2; //玩家2
int n = 0;
while (1)
{
int mode = ChoiceMode();
while (1)
{
if (mode == 1) //电脑vs玩家
{
ComputerChess(Pos1,flag1); // 电脑下棋
if (GetVictory(Pos1, 0, flag1) == 1) //0表示电脑,真表示获胜
break;
PlayChess(Pos2, 2, flag2); //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break;
}
else //玩家1vs玩家2
{
PlayChess(Pos1, 1, flag1); // 玩家1下棋
if (GetVictory(Pos1, 1, flag1)) //1表示玩家1
break;
PlayChess(Pos2, 2, flag2); //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break;
}
}
cout "***再来一局***" endl;
cout "y or n :";
char c = 'y';
cin c;
if (c == 'n')
break;
}
}
protected:
int ChoiceMode() //选择模式
{
int i = 0;
system("cls"); //系统调用,清屏
InitChessBoard(); //重新初始化棋盘
cout "***0、退出 1、电脑vs玩家 2、玩家vs玩家***" endl;
while (1)
{
cout "请选择:";
cin i;
if (i == 0) //选择0退出
exit(1);
if (i == 1 || i == 2)
return i;
cout "输入不合法" endl;
}
}
void InitChessBoard() //初始化棋盘
{
for (int i = 0; i N + 1; ++i)
{
for (int j = 0; j N + 1; ++j)
{
_ChessBoard[i][j] = ChessBoardflag;
}
}
}
void PrintChessBoard() //打印棋盘,这个函数可以自己调整
{
system("cls"); //系统调用,清空屏幕
for (int i = 0; i N+1; ++i)
{
for (int j = 0; j N+1; ++j)
{
if (i == 0) //打印列数字
{
if (j!=0)
printf("%d ", j);
else
printf(" ");
}
else if (j == 0) //打印行数字
printf("%2d ", i);
else
{
if (i N+1)
{
printf("%c |",_ChessBoard[i][j]);
}
}
}
cout endl;
cout " ";
for (int m = 0; m N; m++)
{
printf("--|");
}
cout endl;
}
}
void PlayChess(Coordinate pos, int player, int flag) //玩家下棋
{
PrintChessBoard(); //打印棋盘
while (1)
{
printf("玩家%d输入坐标:", player);
cin pos.x pos.y;
if (JudgeValue(pos) == 1) //坐标合法
break;
cout "坐标不合法,重新输入" endl;
}
_ChessBoard[pos.x][pos.y] = flag;
}
void ComputerChess(Coordinate pos, char flag) //电脑下棋
{
PrintChessBoard(); //打印棋盘
int x = 0;
int y = 0;
while (1)
{
x = (rand() % N) + 1; //产生1~N的随机数
srand((unsigned int) time(NULL));
y = (rand() % N) + 1; //产生1~N的随机数
srand((unsigned int) time(NULL));
if (_ChessBoard[x][y] == ChessBoardflag) //如果这个位置是空的,也就是没有棋子
break;
}
pos.x = x;
pos.y = y;
_ChessBoard[pos.x][pos.y] = flag;
}
int JudgeValue(const Coordinate pos) //判断输入坐标是不是合法
{
if (pos.x 0 pos.x = Npos.y 0 pos.y = N)
{
if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)
{
return 1; //合法
}
}
return 0; //非法
}
int JudgeVictory(Coordinate pos, char flag) //判断有没有人胜负(底层判断)
{
int begin = 0;
int end = 0;
int begin1 = 0;
int end1 = 0;
//判断行是否满足条件
(pos.y - 4) 0 ? begin = (pos.y - 4) : begin = 1;
(pos.y + 4) N ? end = N : end = (pos.y + 4);
for (int i = pos.x, j = begin; j + 4 = end; j++)
{
if (_ChessBoard[i][j] == flag_ChessBoard[i][j + 1] == flag
_ChessBoard[i][j + 2] == flag_ChessBoard[i][j + 3] == flag
_ChessBoard[i][j + 4] == flag)
return 1;
}
//判断列是否满足条件
(pos.x - 4) 0 ? begin = (pos.x - 4) : begin = 1;
(pos.x + 4) N ? end = N : end = (pos.x + 4);
for (int j = pos.y, i = begin; i + 4 = end; i++)
{
if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j] == flag
_ChessBoard[i + 2][j] == flag_ChessBoard[i + 3][j] == flag
_ChessBoard[i + 4][j] == flag)
return 1;
}
int len = 0;
//判断主对角线是否满足条件
pos.x pos.y ? len = pos.y - 1 : len = pos.x - 1;
if (len 4)
len = 4;
begin = pos.x - len; //横坐标的起始位置
begin1 = pos.y - len; //纵坐标的起始位置
pos.x pos.y ? len = (N - pos.x) : len = (N - pos.y);
if (len4)
len = 4;
end = pos.x + len; //横坐标的结束位置
end1 = pos.y + len; //纵坐标的结束位置
for (int i = begin, j = begin1; (i + 4 = end) (j + 4 = end1); ++i, ++j)
{
if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j + 1] == flag
_ChessBoard[i + 2][j + 2] == flag_ChessBoard[i + 3][j + 3] == flag
_ChessBoard[i + 4][j + 4] == flag)
return 1;
}
//判断副对角线是否满足条件
(pos.x - 1) (N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;
if (len 4)
len = 4;
begin = pos.x - len; //横坐标的起始位置
begin1 = pos.y + len; //纵坐标的起始位置
(N - pos.x) (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);
if (len4)
len = 4;
end = pos.x + len; //横坐标的结束位置
end1 = pos.y - len; //纵坐标的结束位置
for (int i = begin, j = begin1; (i + 4 = end) (j - 4 = end1); ++i, --j)
{
if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j - 1] == flag
_ChessBoard[i + 2][j - 2] == flag_ChessBoard[i + 3][j - 3] == flag
_ChessBoard[i + 4][j - 4] == flag)
return 1;
}
for (int i = 1; i N + 1; ++i) //棋盘有没有下满
{
for (int j =1; j N + 1; ++j)
{
if (_ChessBoard[i][j] == ChessBoardflag)
return 0; //0表示棋盘没满
}
}
return -1; //和棋
}
bool GetVictory(Coordinate pos, int player, int flag) //对JudgeVictory的一层封装,得到具体那个玩家获胜
{
int n = JudgeVictory(pos, flag); //判断有没有人获胜
if (n != 0) //有人获胜,0表示没有人获胜
{
PrintChessBoard();
if (n == 1) //有玩家赢棋
{
if (player == 0) //0表示电脑获胜,1表示玩家1,2表示玩家2
printf("***电脑获胜***\n");
else
printf("***恭喜玩家%d获胜***\n", player);
}
else
printf("***双方和棋***\n");
return true; //已经有人获胜
}
return false; //没有人获胜
}
private:
char _ChessBoard[N+1][N+1];
};
扩展资料:
设计思路
1、进行问题分析与设计,计划实现的功能为,开局选择人机或双人对战,确定之后比赛开始。
2、比赛结束后初始化棋盘,询问是否继续比赛或退出,后续可加入复盘、悔棋等功能。
3、整个过程中,涉及到了棋子和棋盘两种对象,同时要加上人机对弈时的AI对象,即涉及到三个对象。
想用vs,C语言编写一个贪吃蛇,蛇体想用特殊字符■来表示蛇体,但是为什么显示的是问号?如何解决?
它属于GB2312 编码表中的,不是ASCII中的内容。
同样的:
○ ● ◎ ◇ ◆ □ ■ △ ▲ ※ → ← ↑ ↓ 〓
你可以用"■"